3D Virtual Reality Creations Can Make You Money!
It does seem that virtual reality hardware in the form of headsets and fast processors has arrived before there is a lot of content to choose from. I know for myself, I am still investigating what there is out there that I can use as an excuse to buy one. But which one right?
This shortage of VR content however is a really an opportunity for creative people to start a career in 3D character development using some of the new software tools that are now available like Sansar. One of the most known 3D virtual reality social networks ( maybe the only one?) is Second Life.
Second Life is a free 3D virtual reality world where users can create, connect, and chat with others from around the world using voice and text.
Now you can create and sell 3D virtual characters that you develop specifically for Second Life. Wow a career for the creative people out there such as painters and sketch artists! All you need is an active imagination and some talent for design. In second life you could have a lucrative career as a famous creator while being almost unknown in the real world. Don’t worry the money is real unless you want to get paid in BitCoin.
Sansar™, considers themselves among the world’s leading social Virtual Reality platform. Recently the company opened its creator beta to the public. Sansar empowers individuals, communities, schools, studios, corporations, brands and others to easily create, share, and ultimately sell immersive 3D social experiences for consumers to enjoy on HTC Vive, Oculus Rift, and Windows PCs.
Developed by Linden Lab®, the company behind the groundbreaking virtual Secondlife®, Sansar is a brand new platform built from the ground up to enable everyone to become a creator.
At opening, Sansar’s Atlas directory already features hundreds of engaging virtual experiences, including multiplayer games, recreations of historic sites and landmarks, art installations, movie theaters, museums, narrative experiences, jungle temples, 360º video domes, sci-fi themed hangouts, and much more.
Creators invited to the platform during a limited-access preview have published thousands of amazing public and private experiences, and with the opening of beta today, the world is now invited to join them.
“Sansar democratizes social VR,” said Ebbe Altberg, CEO of Linden Lab.
Until now, complexity and cost has limited who could create and publish in this medium, and Sansar dramatically changes that. It’s been inspiring to see the thousands of virtual creations that have already published with Sansar during our limited preview, and I’m looking forward to the explosion of creativity we’ll see now that we’ve opened the doors in beta.
Simplified Creation & Cross-Device Distribution
Intuitive drag-and-drop editing makes it easy to create a scene with assets imported from common 3D modeling tools or purchased from the Sansar Store.
With the push of a button, creations become hosted multi-user experiences that can be enjoyed by consumers using VR head-mounted displays (HMDs) as well as in desktop mode on PCs. Every Sansar experience has a unique link that can be shared via Facebook, Twitter, email, blogs, and with whomever the creator wishes. Each instance of an experience is currently set to allow 35+ concurrent avatars, and automated instancing will enable creators to reach unlimited audiences.
Convincing Social Interactions
With detailed customizable avatars, Sansar provides rich social interactions, without requiring additional hardware like cameras and trackers. A unique integration with Speech Graphics’ technology provides accurate avatar lip-syncing and facial animations, driven in real time as users simply speak into the microphones on their HMDs or audio headsets. With the use of VR hand controllers, users’ hand and arm movements are accurately and realistically mirrored by their avatars, thanks to an integration of IKinema’s powerful RunTime middleware, the world’s leading full-body inverse kinematics (IK) technology.
Robust Marketplace & Earning Opportunities
With Sansar, creators can earn from their virtual creations by selling them in the Sansar Store. In the future, creators will also be able to sell, rent, or charge for access to their experiences. At the opening of beta, the Sansar Store features thousands of items for sale from creators around the world.
A relationship with TurboSquid provides creators with access to hundreds of additional high-quality 3D models in the Store today, with thousands more being added in the coming months. Planned integration with TurboSquid’s StemCell initiative will make it easy for TurboSquid’s community of 3D modelers to immediately upload and sell their creations in the Sansar Store, further augmenting the assets readily available to Sansar creators.
Sansar is free to use, with additional capacity and customer support available to creators through paid subscriptions, starting at $9.99/month.